
The current premium Call of Duty title. Season 06 added new multiplayer maps and weapons; Killstreaks holds verified Season 04 and 05 weapon statistics while Season 06 numerical changes await transcription.
The weapon roster, with sourced stats and handling details.
41 RECORDSGrimhawk
Special Weapon with lock-on behaviour based on aim proximity. Season 04 Reloaded raised its damage across every band while pulling its ranges back.
Add a gameplay screenshot of GrimhawkDamage profile
Black Ops 7 — Multiplayer (Core) · Black Ops 7 Season 04
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–17.8m | 20 |
| Medium Damage Range 1 | 17.9–33m | 18 |
| Medium Damage Range 2 | 33.1–50.8m | 15 |
| Minimum Damage Range | >50.8m | 14 |
Shots and time to kill
Worked out from the damage and cadence above.
- Shots to kill
- 5At 0m, torso, all shots hitting
- Time to kill
- Needs a rate of fire
- Damage per shot
- 20
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–17.8m | Medium Damage Range 117.9–33m | Medium Damage Range 233.1–50.8m | Minimum Damage Range>50.8m |
|---|---|---|---|---|
| Baseline | 5 | 6 | 7 | 8 |
Each column is evaluated at the start of that damage band.
Attachments
Attachments with a recorded relationship to this weapon.
MFS Circuital Barrel
Barrel
Grimhawk barrel with a flat two-band damage profile. Season 04 Reloaded raised both bands from 16 to 18.
Previous versus current
Every published value that changed at the most recent patch affecting this weapon.
| Field | Previous | Current |
|---|---|---|
| increasedMaximum Damage Range — damage | 19m | 20m |
| decreasedMaximum Damage Range — range end | 25.4m | 17.8m |
| increasedMedium Damage Range 1 — damage | 16m | 18m |
| decreasedMedium Damage Range 1 — range end | 38.1m | 33m |
| increasedMedium Damage Range 2 — damage | 14m | 15m |
| increasedMinimum Damage Range — damage | 12m | 14m |
| Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026 |
Patch history
Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).
| Field | Before | After | Scope |
|---|---|---|---|
| increasedbuffMaximum damage | 19damage | 20damage | Multiplayer |
| decreasednerfMaximum damage range | 25.4m | 17.8m | Multiplayer |
| increasedbuffMinimum damage | 12damage | 14damage | Multiplayer |
Historical versions
Earlier recorded values, kept for reference.
20 @ 0–17.8m · 18 @ 17.9–33m · 15 @ 33.1–50.8m · 14 @ >50.8m
Damage raised in every band while ranges were pulled back.
- SupersededPre-recorded period to 2 Jul 2026
19 @ 0–25.4m · 16 @ 25.5–38.1m · 14 @ 38.2–50.8m · 12 @ >50.8m