Modes

Limited-time modes carry their published availability window, so it is clear what is live now and what has ended.

  • Season 05 mode bringing objective play to Overdrive. Capture and hold objectives while earning stars for stylish eliminations.

  • Season 05 in-season mode that rotates through game modes every two minutes on the same map, building Operator enhancements to movement speed, weapon swap speed and headshot damage.

    Limited timeNot yet live
  • Rotating-objective mode and a Black Ops 7 Ranked Play discipline.

  • Round-based elimination mode with no respawns, and a Black Ops 7 Ranked Play discipline.

  • Neutral-objective carry mode and a Black Ops 7 Ranked Play discipline.

  • Warzone's flagship mode on Verdansk. Season 05 introduced Supply Drones, which deliver a portion of loot and Buy Stations and can be shot down early.

  • Resurgence

    Warzone

    Warzone's respawn-enabled battle royale variant on smaller maps. Season 05 reduced killstreak drop frequency and rebalanced cash from supply boxes.

  • Warzone variant with its own ground loot and exotic weapon pools. Season 05 replaced the EGRT-17 with the FG42 and the Ryden 45k with the Gremlin.

  • Season 05 limited-time mode centred on the Drone Labs point of interest. Up to 24 players in three-player squads plus three bot squads, contesting rotating objective zones with continuous respawns and a random killstreak on each spawn.

    Limited time
  • Season 05 vehicle-focused 50v50 limited-time mode running 6–20 August 2026. Heavy vehicles carry mounted weaponry and eliminations grant temporary buffs to movement, handling, ammo and armour regeneration.

    Limited timeNot yet live
  • Two teams race to a shared elimination total.

  • Every player for themselves in an eight-player scramble.

  • One-life round-based mode of planting and defusing at two bomb sites.

  • Teams capture and defend three fixed flags for score over time.

  • Tug-of-war over a single neutral bomb.

  • Hold the active headquarters for score while unable to respawn until it falls.

  • Classic flag-capture mode over enemy and friendly banners.

  • War

    WWII

    Attack-versus-defend operation mode across scripted battlefield objectives.

  • Attackers destroy two targets while defenders hold the line.

  • Party mode giving each player one bullet and three lives, with a one-hit melee backup.

  • Party mode of crossbow, ballistic knife and axe where an axe hit zeroes an opponent's score.

  • Gun Game

    MW2019

    Free-for-all race through a fixed weapon ladder.

  • Wager match where all players wield the same periodically-changing weapon and earn temporary perks for kills.

  • Variant ruleset applying raised damage, friendly fire and a stripped-down HUD across the standard modes.

  • Eliminations only count once teammates collect the dropped dog tags.

  • Six small squads compete simultaneously across modes like Kill Confirmed and Hardpoint.

  • Basketball-style mode where teams pass and dunk a drone into the enemy goal.

  • Team mode where players escort an advancing robot into enemy territory.

  • Attackers spend a shared life pool to capture two zones defenders must hold.

  • Economy-driven one-life mode where teams purchase loadouts each round.

  • A new mode where each team guards a designated HVT worth bonus points to kill.

  • Two-versus-two rounds fought with identical randomized loadouts and no respawns.

  • Every soldier fights alone to reach the kill limit first.

  • Asymmetric mode pitting a small hunted squad against everyone else.

  • Objective mode built around stealing a target item and extracting it home.

  • One neutral flag spawns at center and each team races to plant it in the opponent's base.

  • VIP Escort

    Cold War

    New 6v6 mode where teams protect or hunt a lightly-armed VIP player.

  • 12v12 large-scale mode integrating land and sea vehicles into objective play.

  • 40-player squad-based mode racing to arm and detonate uranium bombs across a huge map.

  • Blitz

    Ghosts

    A fast-paced rush mode built around breaching the enemy goal zone.

  • Cranked

    Ghosts

    Each kill grants combat buffs and starts a thirty-second timer that detonates you if it runs out.

  • A respawn-enabled twist on Search and Destroy driven by collecting dog tags.

  • Infected

    MW2019

    One infected player hunts survivors, spreading the infection on each kill.

  • Hunted

    Ghosts

    A scavenge mode where everyone begins lightly armed and scrambles for supply drops.

  • Grind

    MW2019

    Kill Confirmed variant where tags must be deposited to score.

  • Reinforce

    MW2019

    Round-based mode blending Search and Destroy with objective captures.

  • Kill Confirmed with a revive twist, blending respawn tokens into tag collection.

  • Teams fight to hold a moving zone that rains down scorestreak care packages.

  • Team Deathmatch where both teams spawn at fixed home bases and earn bonus points for kills in the field.

  • New Infinite Warfare mode where teams fight to carry and protect a ball-shaped drone for score.

  • Hold the roaming HQ radio for score, with no respawns while it stands.

  • Massive 32v32 battles with vehicles, tanks and capturable flags.

  • Round-based mode with downed-teammate revives and a single shared EMP.

  • One team holds a dropped flag to boost the value of every kill it earns.

  • Patrol

    Vanguard

    A Hardpoint variant where the scoring zone patrols the map nonstop.

  • Tournament survival mode where squads spend a shared life bank in head-to-head rounds.

  • Ball-carrier objective mode unique to WWII, blending Uplink with football.