
The current premium Call of Duty title. Season 06 added new multiplayer maps and weapons; Killstreaks holds verified Season 04 and 05 weapon statistics while Season 06 numerical changes await transcription.
The weapon roster, with sourced stats and handling details.
41 RECORDSWarden 308
Also known as Warden .308, Warden
Marksman rifle with the highest verified damage in the dataset at 75. Season 04 Reloaded reworked its ranges so upper-torso one-shot kills are much more limited, and added a band where the neck is not a one-shot kill either.
Add a gameplay screenshot of Warden 308Damage profile
Black Ops 7 — Multiplayer (Core) · Black Ops 7 Season 04
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–32.4m | 75 |
| Medium Damage Range 1 | 32.5–41.9m | 72 |
| Medium Damage Range 2 | 42–57.2m | 71 |
| Minimum Damage Range | >57.2m | 45 |
Hit-region multipliers
- Head: 1.45×
- Neck: 1.39×
Shots and time to kill
Worked out from the damage and cadence above.
- Shots to kill
- 2At 0m, torso, all shots hitting
- Time to kill
- Needs a rate of fire
- Damage per shot
- 75
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–32.4m | Medium Damage Range 132.5–41.9m | Medium Damage Range 242–57.2m | Minimum Damage Range>57.2m |
|---|---|---|---|---|
| Baseline | 2 | 2 | 2 | 3 |
| Head1.45× | 1 | 1 | 1 | 2 |
| Neck1.39× | 1 | 1 | 2 | 2 |
Each column is evaluated at the start of that damage band.
Previous versus current
Every published value that changed at the most recent patch affecting this weapon.
| Field | Previous | Current |
|---|---|---|
| decreasedMaximum Damage Range — range end | 41.9m | 32.4m |
| decreasedMedium Damage Range 1 — range end | 57.2m | 41.9m |
| increasedMedium Damage Range 2 — damage | 45m | 71m |
| changedMedium Damage Range 2 — range end | Not present in the previous version | 57.2m |
| changedMinimum Damage Range — damage | Not present in the previous version | 45m |
| changedMinimum Damage Range — range end | Not present in the previous version | removed |
| increasedHead multiplier | 1.4 | 1.45 |
| decreasedNeck multiplier | 1.4 | 1.39 |
| Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026 |
Patch history
Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).
| Field | Before | After | Scope |
|---|---|---|---|
| decreasednerfMaximum damage range | 41.9m | 32.4m | Multiplayer |
| increasedbuffHeadshot multiplier | 1.4multiplier | 1.45multiplier | Multiplayer |
| decreasednerfNeck multiplier | 1.4multiplier | 1.39multiplier | Multiplayer |
Historical versions
Earlier recorded values, kept for reference.
75 @ 0–32.4m · 72 @ 32.5–41.9m · 71 @ 42–57.2m · 45 @ >57.2m
A new medium band was inserted so that upper-torso one-shot kills are more limited and there is now a range at which the neck is not a one-shot kill either.
- SupersededPre-recorded period to 2 Jul 2026
75 @ 0–41.9m · 72 @ 42–57.2m · 45 @ >57.2m