Special WeaponBlack Ops 7 — Multiplayer (Core)

Grimhawk

Special Weapon with lock-on behaviour based on aim proximity. Season 04 Reloaded raised its damage across every band while pulling its ranges back.

Last verified at Black Ops 7 Season 04Checked Officially listed

Damage profile

As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 04.

Grimhawk damage by range — Black Ops 7 — Multiplayer (Core)
BandRangeDamage
Maximum Damage Range0–17.8m20
Medium Damage Range 117.9–33m18
Medium Damage Range 233.1–50.8m15
Minimum Damage Range>50.8m14

Hit-region multipliers

No hit-region multipliers have been published for this weapon. Multipliers are never assumed to be 1.0 — an absent multiplier means unverified.

Shots and time to kill

Calculated from the published values above. Every assumption is listed.

Shots to kill
5At 0m, torso, all shots hitting
Time to kill
Time to kill needs a verified rate of fire, which has not been published
Damage per shot
20
Effective health
100Health
  • No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
  • Assumed 100 health and no armour.
  • Evaluated at 0m.
  • Damage is the published baseline figure, with no hit-region multiplier applied.
  • Assumed every shot hits.

Shots to kill by range and hit region

Grimhawk shots to kill by damage band and hit region — Black Ops 7 — Multiplayer (Core)
Hit regionMaximum Damage Range0–17.8mMedium Damage Range 117.9–33mMedium Damage Range 233.1–50.8mMinimum Damage Range>50.8m
Baseline5678

Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.

Handling, mobility and magazine

No handling or cadence statistics have been published for this weapon in this ruleset.

9 further statistics not verified
  • Rate of fire: Rate of fire is not verified
  • Burst size: Burst size is not verified
  • Burst fire delay: Burst fire delay is not verified
  • ADS time: ADS time is not verified
  • Sprint-to-fire: Sprint-to-fire is not verified
  • Bullet velocity: Bullet velocity is not verified
  • Magazine: Magazine is not verified
  • Reload: Reload is not verified
  • Movement speed: Movement speed is not verified

Attachments

Attachments with a recorded relationship to this weapon.

  • MFS Circuital Barrel

    Barrel

    Grimhawk barrel with a flat two-band damage profile. Season 04 Reloaded raised both bands from 16 to 18.

Previous versus current

Every published value that changed at the most recent patch affecting this weapon.

Changes between the previous and current version of this weapon
FieldPreviousCurrent
increasedMaximum Damage Range — damage19m20m
decreasedMaximum Damage Range — range end25.4m17.8m
increasedMedium Damage Range 1 — damage16m18m
decreasedMedium Damage Range 1 — range end38.1m33m
increasedMedium Damage Range 2 — damage14m15m
increasedMinimum Damage Range — damage12m14m
Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026

Patch history

Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).

Grimhawk — recorded changes
FieldBeforeAfterScope
increasedbuffMaximum damage19damage20damageMultiplayer
decreasednerfMaximum damage range25.4m17.8mMultiplayer
increasedbuffMinimum damage12damage14damageMultiplayer

Historical versions

Killstreaks never overwrites a published statistic. Superseded values stay readable.

  • CurrentBlack Ops 7 Season 04from 2 Jul 2026

    20 @ 0–17.8m · 18 @ 17.9–33m · 15 @ 33.1–50.8m · 14 @ >50.8m

    Damage raised in every band while ranges were pulled back.

  • SupersededPre-recorded period to 2 Jul 2026

    19 @ 0–25.4m · 16 @ 25.5–38.1m · 14 @ 38.2–50.8m · 12 @ >50.8m