
The current premium Call of Duty title. Season 06 added new multiplayer maps and weapons; Killstreaks holds verified Season 04 and 05 weapon statistics while Season 06 numerical changes await transcription.
The weapon roster, with sourced stats and handling details.
41 RECORDSCarbon 57
Also known as Carbon57
SMG built around the Fabricator Mag. Season 05 reduced its damage, ranges and headshot multiplier, and added a one-second delay before the magazine regenerates ammunition.
Add a gameplay screenshot of Carbon 57Damage profile
Black Ops 7 — Multiplayer (Core) · Black Ops 7 Preseason
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–14.6m | 22 |
| Medium Damage Range 1 | 14.6–22.1m | 18 |
| Medium Damage Range 2 | 22.2–33m | 15 |
| Minimum Damage Range | >33m | 13 |
Shots and time to kill
Worked out from the damage and cadence above.
- Shots to kill
- 5At 0m, torso, all shots hitting
- Time to kill
- Needs a rate of fire
- Damage per shot
- 22
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–14.6m | Medium Damage Range 114.6–22.1m | Medium Damage Range 222.2–33m | Minimum Damage Range>33m |
|---|---|---|---|---|
| Baseline | 5 | 6 | 7 | 8 |
Each column is evaluated at the start of that damage band.
Attachments
Attachments with a recorded relationship to this weapon.
Fabricator Mag
Magazine
Carbon 57 magazine that regenerates ammunition. Season 05 added a one-second delay between firing and refilling.
- One-second delay between firing and the magazine beginning to refill.