All gamesBlack Ops
Released
Treyarch · Raven Software
SMGBlack Ops 7 — Multiplayer (Core)
Carbon 57
Also known as Carbon57
SMG built around the Fabricator Mag. Season 05 reduced its damage, ranges and headshot multiplier, and added a one-second delay before the magazine regenerates ammunition.
Damage profile
Black Ops 7 — Multiplayer (Core) · Black Ops 7 Preseason
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–14.6m | 22 |
| Medium Damage Range 1 | 14.6–22.1m | 18 |
| Medium Damage Range 2 | 22.2–33m | 15 |
| Minimum Damage Range | >33m | 13 |
Shots and time to kill
Worked out from the damage and cadence above.
- Shots to kill
- 5At 0m, torso, all shots hitting
- Time to kill
- Needs a rate of fire
- Damage per shot
- 22
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–14.6m | Medium Damage Range 114.6–22.1m | Medium Damage Range 222.2–33m | Minimum Damage Range>33m |
|---|---|---|---|---|
| Baseline | 5 | 6 | 7 | 8 |
Each column is evaluated at the start of that damage band.
Attachments
Attachments with a recorded relationship to this weapon.
Fabricator Mag
Magazine
Carbon 57 magazine that regenerates ammunition. Season 05 added a one-second delay between firing and refilling.
- One-second delay between firing and the magazine beginning to refill.