Released
Treyarch · Raven Software
Rev-46
Also known as REV-46, Rev46
Fast-handling SMG improved in two consecutive seasons: Season 04 extended its damage ranges and Season 05 raised its headshot multiplier and cut its aim-down-sight time again.
Damage profile
Black Ops 7 — Multiplayer (Core) · Black Ops 7 Season 04
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–14m | 17 |
| Medium Damage Range 1 | 14.1–24.8m | 21 |
| Medium Damage Range 2 | 24.9–34m | 15 |
| Minimum Damage Range | >34m | 11 |
Shots and time to kill
Worked out from the damage and cadence above.
- Shots to kill
- 6At 0m, torso, all shots hitting
- Time to kill
- Needs a rate of fire
- Damage per shot
- 17
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–14m | Medium Damage Range 114.1–24.8m | Medium Damage Range 224.9–34m | Minimum Damage Range>34m |
|---|---|---|---|---|
| Baseline | 6 | 5 | 7 | 10 |
Each column is evaluated at the start of that damage band.
Previous versus current
Every published value that changed at the most recent patch affecting this weapon.
| Field | Previous | Current |
|---|---|---|
| increasedMaximum Damage Range — range end | 13m | 14m |
| increasedMedium Damage Range 1 — damage | 15m | 21m |
| increasedMedium Damage Range 1 — range end | 22.9m | 24.8m |
| increasedMedium Damage Range 2 — damage | 12m | 15m |
| increasedMedium Damage Range 2 — range end | 33m | 34m |
| increasedMinimum Damage Range — damage | 10m | 11m |
| Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026 |
Patch history
Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).
| Field | Before | After | Scope |
|---|---|---|---|
| increasedbuffMinimum damage | 10damage | 11damage | Multiplayer |
| increasedbuffMaximum damage range | 13m | 14m | Multiplayer |
Historical versions
Earlier recorded values, kept for reference.
17 @ 0–14m · 21 @ 14.1–24.8m · 15 @ 24.9–34m · 11 @ >34m
Recorded exactly as published. The official table marks the range changes and the minimum damage change with direction arrows but leaves the medium-band damage changes unmarked, while the surrounding prose describes only a minimum damage adjustment. The values are recorded as printed and flagged for re-verification rather than reconciled.
- SupersededPre-recorded period to 2 Jul 2026
17 @ 0–13m · 15 @ 13.1–22.9m · 12 @ 23–33m · 10 @ >33m