Marksman RifleBlack Ops 7 — Multiplayer (Core)

Warden 308

Also known as Warden .308, Warden

Marksman rifle with the highest verified damage in the dataset at 75. Season 04 Reloaded reworked its ranges so upper-torso one-shot kills are much more limited, and added a band where the neck is not a one-shot kill either.

Last verified at Black Ops 7 Season 04Checked Officially listed

Damage profile

As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 04.

Warden 308 damage by range — Black Ops 7 — Multiplayer (Core)
BandRangeDamage
Maximum Damage Range0–32.4m75
Medium Damage Range 132.5–41.9m72
Medium Damage Range 242–57.2m71
Minimum Damage Range>57.2m45

Hit-region multipliers

  • Head: 1.45×
  • Neck: 1.39×

Shots and time to kill

Calculated from the published values above. Every assumption is listed.

Shots to kill
2At 0m, torso, all shots hitting
Time to kill
Time to kill needs a verified rate of fire, which has not been published
Damage per shot
75
Effective health
100Health
  • No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
  • Assumed 100 health and no armour.
  • Evaluated at 0m.
  • Damage is the published baseline figure, with no hit-region multiplier applied.
  • Assumed every shot hits.

Shots to kill by range and hit region

Warden 308 shots to kill by damage band and hit region — Black Ops 7 — Multiplayer (Core)
Hit regionMaximum Damage Range0–32.4mMedium Damage Range 132.5–41.9mMedium Damage Range 242–57.2mMinimum Damage Range>57.2m
Baseline2223
Head1.45×1112
Neck1.39×1122

Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.

Handling, mobility and magazine

No handling or cadence statistics have been published for this weapon in this ruleset.

9 further statistics not verified
  • Rate of fire: Rate of fire is not verified
  • Burst size: Burst size is not verified
  • Burst fire delay: Burst fire delay is not verified
  • ADS time: ADS time is not verified
  • Sprint-to-fire: Sprint-to-fire is not verified
  • Bullet velocity: Bullet velocity is not verified
  • Magazine: Magazine is not verified
  • Reload: Reload is not verified
  • Movement speed: Movement speed is not verified

Previous versus current

Every published value that changed at the most recent patch affecting this weapon.

Changes between the previous and current version of this weapon
FieldPreviousCurrent
decreasedMaximum Damage Range — range end41.9m32.4m
decreasedMedium Damage Range 1 — range end57.2m41.9m
increasedMedium Damage Range 2 — damage45m71m
changedMedium Damage Range 2 — range endNot present in the previous version57.2m
changedMinimum Damage Range — damageNot present in the previous version45m
changedMinimum Damage Range — range endNot present in the previous versionremoved
increasedHead multiplier1.41.45
decreasedNeck multiplier1.41.39
Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026

Patch history

Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).

Warden 308 — recorded changes
FieldBeforeAfterScope
decreasednerfMaximum damage range41.9m32.4mMultiplayer
increasedbuffHeadshot multiplier1.4multiplier1.45multiplierMultiplayer
decreasednerfNeck multiplier1.4multiplier1.39multiplierMultiplayer

Historical versions

Killstreaks never overwrites a published statistic. Superseded values stay readable.

  • CurrentBlack Ops 7 Season 04from 2 Jul 2026

    75 @ 0–32.4m · 72 @ 32.5–41.9m · 71 @ 42–57.2m · 45 @ >57.2m

    A new medium band was inserted so that upper-torso one-shot kills are more limited and there is now a range at which the neck is not a one-shot kill either.

  • SupersededPre-recorded period to 2 Jul 2026

    75 @ 0–41.9m · 72 @ 42–57.2m · 45 @ >57.2m