Warden 308
Also known as Warden .308, Warden
Marksman rifle with the highest verified damage in the dataset at 75. Season 04 Reloaded reworked its ranges so upper-torso one-shot kills are much more limited, and added a band where the neck is not a one-shot kill either.
Damage profile
As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 04.
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–32.4m | 75 |
| Medium Damage Range 1 | 32.5–41.9m | 72 |
| Medium Damage Range 2 | 42–57.2m | 71 |
| Minimum Damage Range | >57.2m | 45 |
Hit-region multipliers
- Head: 1.45×
- Neck: 1.39×
Shots and time to kill
Calculated from the published values above. Every assumption is listed.
- Shots to kill
- 2At 0m, torso, all shots hitting
- Time to kill
- Time to kill needs a verified rate of fire, which has not been published
- Damage per shot
- 75
- Effective health
- 100Health
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–32.4m | Medium Damage Range 132.5–41.9m | Medium Damage Range 242–57.2m | Minimum Damage Range>57.2m |
|---|---|---|---|---|
| Baseline | 2 | 2 | 2 | 3 |
| Head1.45× | 1 | 1 | 1 | 2 |
| Neck1.39× | 1 | 1 | 2 | 2 |
Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.
Handling, mobility and magazine
No handling or cadence statistics have been published for this weapon in this ruleset.
9 further statistics not verified
- Rate of fire: Rate of fire is not verified
- Burst size: Burst size is not verified
- Burst fire delay: Burst fire delay is not verified
- ADS time: ADS time is not verified
- Sprint-to-fire: Sprint-to-fire is not verified
- Bullet velocity: Bullet velocity is not verified
- Magazine: Magazine is not verified
- Reload: Reload is not verified
- Movement speed: Movement speed is not verified
Previous versus current
Every published value that changed at the most recent patch affecting this weapon.
| Field | Previous | Current |
|---|---|---|
| decreasedMaximum Damage Range — range end | 41.9m | 32.4m |
| decreasedMedium Damage Range 1 — range end | 57.2m | 41.9m |
| increasedMedium Damage Range 2 — damage | 45m | 71m |
| changedMedium Damage Range 2 — range end | Not present in the previous version | 57.2m |
| changedMinimum Damage Range — damage | Not present in the previous version | 45m |
| changedMinimum Damage Range — range end | Not present in the previous version | removed |
| increasedHead multiplier | 1.4 | 1.45 |
| decreasedNeck multiplier | 1.4 | 1.39 |
| Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026 |
Patch history
Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).
| Field | Before | After | Scope |
|---|---|---|---|
| decreasednerfMaximum damage range | 41.9m | 32.4m | Multiplayer |
| increasedbuffHeadshot multiplier | 1.4multiplier | 1.45multiplier | Multiplayer |
| decreasednerfNeck multiplier | 1.4multiplier | 1.39multiplier | Multiplayer |
Historical versions
Killstreaks never overwrites a published statistic. Superseded values stay readable.
75 @ 0–32.4m · 72 @ 32.5–41.9m · 71 @ 42–57.2m · 45 @ >57.2m
A new medium band was inserted so that upper-torso one-shot kills are more limited and there is now a range at which the neck is not a one-shot kill either.
- SupersededPre-recorded period to 2 Jul 2026
75 @ 0–41.9m · 72 @ 42–57.2m · 45 @ >57.2m

