Assault RifleBlack Ops 7 — Multiplayer (Core)

AN-94

Also known as AN94

Hyperburst assault rifle. Season 05 removed its four-shot body kill inside the maximum damage range in multiplayer, while Warzone buffed its minimum damage and headshot multiplier.

Last verified at Black Ops 7 Season 05Checked Officially listed· medium confidence

Damage profile

As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 05.

AN-94 damage by range — Black Ops 7 — Multiplayer (Core)
BandRangeDamage
Maximum Damage Range0–36.8m24
Minimum Damage Range>36.8m19

Hit-region multipliers

No hit-region multipliers have been published for this weapon. Multipliers are never assumed to be 1.0 — an absent multiplier means unverified.

Shots and time to kill

Calculated from the published values above. Every assumption is listed.

Shots to kill
5At 0m, torso, all shots hitting
Time to kill
Time to kill needs a verified rate of fire, which has not been published
Damage per shot
24
Effective health
100Health
  • No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
  • Assumed 100 health and no armour.
  • Evaluated at 0m.
  • Damage is the published baseline figure, with no hit-region multiplier applied.
  • Assumed every shot hits.

Shots to kill by range and hit region

AN-94 shots to kill by damage band and hit region — Black Ops 7 — Multiplayer (Core)
Hit regionMaximum Damage Range0–36.8mMinimum Damage Range>36.8m
Baseline56

Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.

Handling, mobility and magazine

No handling or cadence statistics have been published for this weapon in this ruleset.

9 further statistics not verified
  • Rate of fire: Rate of fire is not verified
  • Burst size: Burst size is not verified
  • Burst fire delay: Burst fire delay is not verified
  • ADS time: ADS time is not verified
  • Sprint-to-fire: Sprint-to-fire is not verified
  • Bullet velocity: Bullet velocity is not verified
  • Magazine: Magazine is not verified
  • Reload: Reload is not verified
  • Movement speed: Movement speed is not verified

Previous versus current

Every published value that changed at the most recent patch affecting this weapon.

Changes between the previous and current version of this weapon
FieldPreviousCurrent
decreasedMaximum Damage Range — damage30m24m
increasedMaximum Damage Range — range end24.1m36.8m
decreasedMinimum Damage Range — damage23m19m
changedMinimum Damage Range — range end36.8mremoved
changedMinimum Damage Range — damage19mremoved
changedMinimum Damage Range — range endNot present in the previous versionremoved
Previous version effective to 23 Jul 2026 · Current effective from 23 Jul 2026

Patch history

Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).

AN-94 — recorded changes
FieldBeforeAfterScope
decreasednerfMaximum damage30damage24damageMultiplayer
increasedbuffMaximum damage range24.1m36.8mMultiplayer
changedremovalMedium damage band23 damage at 24.2–36.8mremovedMultiplayer

Historical versions

Killstreaks never overwrites a published statistic. Superseded values stay readable.

  • CurrentBlack Ops 7 Season 05from 23 Jul 2026

    24 @ 0–36.8m · 19 @ >36.8m

    Season 05 removed the medium damage band entirely and extended the maximum damage range to 36.8m, eliminating the four-shot body kill up close.

  • SupersededBlack Ops 7 Season 04 to 23 Jul 2026

    30 @ 0–24.1m · 23 @ 24.2–36.8m · 19 @ >36.8m