SMGBlack Ops 7 — Multiplayer (Core)

Kogot-7

Also known as KOGOT-7, Kogot7

SMG nerfed in Season 04 across close-range damage and aim-down-sight speed. Unchanged in Season 05.

Last verified at Black Ops 7 Season 04Checked Officially listed· medium confidence

Damage profile

As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 04.

Kogot-7 damage by range — Black Ops 7 — Multiplayer (Core)
BandRangeDamage
Maximum Damage Range0–11.7m21
Medium Damage Range 111.8–19.3m18
Medium Damage Range 220.4–25.4m15
Minimum Damage Range>25.4m12

Hit-region multipliers

  • Head: 1.2×

Shots and time to kill

Calculated from the published values above. Every assumption is listed.

Shots to kill
5At 0m, torso, all shots hitting
Time to kill
Time to kill needs a verified rate of fire, which has not been published
Damage per shot
21
Effective health
100Health
  • Published bands leave a gap between 19.3m and 20.4m. Damage in that gap is not verified.
  • No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
  • Assumed 100 health and no armour.
  • Evaluated at 0m.
  • Damage is the published baseline figure, with no hit-region multiplier applied.
  • Assumed every shot hits.

Shots to kill by range and hit region

Kogot-7 shots to kill by damage band and hit region — Black Ops 7 — Multiplayer (Core)
Hit regionMaximum Damage Range0–11.7mMedium Damage Range 111.8–19.3mMedium Damage Range 220.4–25.4mMinimum Damage Range>25.4m
Baseline5679
Head1.2×4567

Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.

Handling, mobility and magazine

No handling or cadence statistics have been published for this weapon in this ruleset.

9 further statistics not verified
  • Rate of fire: Rate of fire is not verified
  • Burst size: Burst size is not verified
  • Burst fire delay: Burst fire delay is not verified
  • ADS time: ADS time is not verified
  • Sprint-to-fire: Sprint-to-fire is not verified
  • Bullet velocity: Bullet velocity is not verified
  • Magazine: Magazine is not verified
  • Reload: Reload is not verified
  • Movement speed: Movement speed is not verified

Previous versus current

Every published value that changed at the most recent patch affecting this weapon.

Changes between the previous and current version of this weapon
FieldPreviousCurrent
decreasedMaximum Damage Range — damage23m21m
decreasedMaximum Damage Range — range end12.7m11.7m
decreasedMedium Damage Range 1 — damage19m18m
decreasedMedium Damage Range 1 — range end20.3m19.3m
decreasedMedium Damage Range 2 — damage16m15m
decreasedMinimum Damage Range — damage13m12m
increasedHead multiplier1.121.2
Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026

Patch history

Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).

Kogot-7 — recorded changes
FieldBeforeAfterScope
decreasednerfMaximum damage23damage21damageMultiplayer
increasedbuffHeadshot multiplier1.12multiplier1.2multiplierMultiplayer

Historical versions

Killstreaks never overwrites a published statistic. Superseded values stay readable.

  • CurrentBlack Ops 7 Season 04from 2 Jul 2026

    21 @ 0–11.7m · 18 @ 11.8–19.3m · 15 @ 20.4–25.4m · 12 @ >25.4m

    Stated intent was to require an additional shot to kill in the minimum damage range while keeping time to kill at other ranges unchanged.

  • SupersededPre-recorded period to 2 Jul 2026

    23 @ 0–12.7m · 19 @ 12.8–20.3m · 16 @ 20.4–25.4m · 13 @ >25.4m