Kogot-7
Also known as KOGOT-7, Kogot7
SMG nerfed in Season 04 across close-range damage and aim-down-sight speed. Unchanged in Season 05.
Damage profile
As published for Black Ops 7 — Multiplayer (Core) at Black Ops 7 Season 04.
| Band | Range | Damage |
|---|---|---|
| Maximum Damage Range | 0–11.7m | 21 |
| Medium Damage Range 1 | 11.8–19.3m | 18 |
| Medium Damage Range 2 | 20.4–25.4m | 15 |
| Minimum Damage Range | >25.4m | 12 |
Hit-region multipliers
- Head: 1.2×
Shots and time to kill
Calculated from the published values above. Every assumption is listed.
- Shots to kill
- 5At 0m, torso, all shots hitting
- Time to kill
- Time to kill needs a verified rate of fire, which has not been published
- Damage per shot
- 21
- Effective health
- 100Health
- Published bands leave a gap between 19.3m and 20.4m. Damage in that gap is not verified.
- No rate of fire has been verified for this weapon, so time to kill cannot be calculated. Shots to kill is still shown.
Assumptions used for this calculation (4)
- Assumed 100 health and no armour.
- Evaluated at 0m.
- Damage is the published baseline figure, with no hit-region multiplier applied.
- Assumed every shot hits.
Shots to kill by range and hit region
| Hit region | Maximum Damage Range0–11.7m | Medium Damage Range 111.8–19.3m | Medium Damage Range 220.4–25.4m | Minimum Damage Range>25.4m |
|---|---|---|---|---|
| Baseline | 5 | 6 | 7 | 9 |
| Head1.2× | 4 | 5 | 6 | 7 |
Each column is evaluated at the start of that damage band. Regions appear only where a hit multiplier has been published — an absent multiplier is never assumed to be 1.0.
Handling, mobility and magazine
No handling or cadence statistics have been published for this weapon in this ruleset.
9 further statistics not verified
- Rate of fire: Rate of fire is not verified
- Burst size: Burst size is not verified
- Burst fire delay: Burst fire delay is not verified
- ADS time: ADS time is not verified
- Sprint-to-fire: Sprint-to-fire is not verified
- Bullet velocity: Bullet velocity is not verified
- Magazine: Magazine is not verified
- Reload: Reload is not verified
- Movement speed: Movement speed is not verified
Previous versus current
Every published value that changed at the most recent patch affecting this weapon.
| Field | Previous | Current |
|---|---|---|
| decreasedMaximum Damage Range — damage | 23m | 21m |
| decreasedMaximum Damage Range — range end | 12.7m | 11.7m |
| decreasedMedium Damage Range 1 — damage | 19m | 18m |
| decreasedMedium Damage Range 1 — range end | 20.3m | 19.3m |
| decreasedMedium Damage Range 2 — damage | 16m | 15m |
| decreasedMinimum Damage Range — damage | 13m | 12m |
| increasedHead multiplier | 1.12 | 1.2 |
| Previous version effective to 2 Jul 2026 · Current effective from 2 Jul 2026 |
Patch history
Every recorded change to this weapon in Black Ops 7 — Multiplayer (Core).
| Field | Before | After | Scope |
|---|---|---|---|
| decreasednerfMaximum damage | 23damage | 21damage | Multiplayer |
| increasedbuffHeadshot multiplier | 1.12multiplier | 1.2multiplier | Multiplayer |
Historical versions
Killstreaks never overwrites a published statistic. Superseded values stay readable.
21 @ 0–11.7m · 18 @ 11.8–19.3m · 15 @ 20.4–25.4m · 12 @ >25.4m
Stated intent was to require an additional shot to kill in the minimum damage range while keeping time to kill at other ranges unchanged.
- SupersededPre-recorded period to 2 Jul 2026
23 @ 0–12.7m · 19 @ 12.8–20.3m · 16 @ 20.4–25.4m · 13 @ >25.4m

